This post summarizes the research I published in 2014. The work divides roughly into three components covering: 1) slow search, 2) crowdsourcing, and 3) face-to-face social interaction.
We live in a world where the pace of everything from communication to transportation is getting faster. In recent years a number of "slow movements" have emerged that advocate for reducing speed in exchange for increasing quality. These include the slow food movement, slow parenting, slow travel, and even slow science. Building on these movements we have been exploring the concept of slow search, where search engines use additional time to provide a higher quality search experience than is possible given conventional time constraints.
CSCW, WSDM, and SIGIR) focus on understanding and supporting slow search. We studied instances where people interact with search engines over the course of time - such as when they click multiple results following a query, issue many queries as part of a session, or even concurrently issue asynchronous queries to their friends - and discovered a number of ways that search tools might better support slow search. We then built a prototype search engine that provides different results depending on the time constraints of the task.
- Characterizing Multi-Click Behavior and the Risks and Opportunities of Changing Results during Use
- Lessons from the Journey: A Query Log Analysis of Within-Session Learning
- To Search or to Ask: The Routing of Information Needs Between Traditional Search Engines and Social Networks
- CiteSight: Supporting Contextual Citation Recommendation Using Differential Search
This year I also devoted a substantial amount of time exploring the implications of crowdsourcing personal information tasks, including some of the risks (e.g., of exposing information about ourselves to unknown crowd workers) and opportunities (e.g., people may be able to support personalization where algorithms fail).
- Paper Summary: A Crowd of Your Own
- A Crowd of Your Own: Crowdsourcing for On-Demand Personalization
- Online Crowd Can Guess What You Want to Watch or Buy
- Information Extraction and Manipulation Threats in Crowd-Powered Systems
Mobile devices allow us to connect with the rest of the world, regardless of where we are. Ironically, however, while they connect us with the greater world, they often disengage us with what is directly around us. To address this, we developed an approach that allows people to physically signal their willingness to collaborate while on a mobile device. In this work, when people use their smartphones in the default portrait orientation they have a traditional mobile experience, but when they rotate into landscape orientation it signals - to the device and the people around them - that they are in a collaborative mode. Others around them can enter into this mode as well and share information across devices by simply rotating their phones.
- Turning Our Personal Devices into Social Devices
- Face-to-Face Social Interaction
- Mobile Support for Face-to-Face Social Interaction
- Supporting Interpersonal Interaction during Collaborative Mobile Search
- Using Physical Signaling to Support Collaborative Mobile Search
Finally, I am honored to have received the Anita Borg Early Career Award this year for making "significant research contributions while also having a positive, significant impact on advancing women in the computer-research community." The picture above is of my son Dillon meeting me on stage to present the award.